The missions were quite reasonable in length, generally 30-45 minutes. It has the serious moments as you would expect from a horror game, with the intensity dialed back to an action game. I love dark settings, and this game definitely has that in spades. My biggest selling point for Evil West is the story. Whatever you think 15-20 hours on a single playthrough is worth is what I would recommend. I will emphasize the game is good, I just think it’s overpriced at full price. Everyone’s got a different budget, so I hate saying ‘get it at X price’. There is a New Game+ mode, but I don’t partake in that kinda thing. There’s not a lot of replayability for me in the campaign, and there are currently no other game modes. I’m just more of a one-and-done kind of player. I might could play the game more, finishing the co-op campaign I started. I can’t really recommend buying Evil West at it’s $49.99 USD price tag. Some kind of co-op horde mode ala Vermintide would be great, as all the different vampires and monsters absolutely beg for this sort of option. The current campaign leaves off at the perfect point for endless follow up adventures, similar to serial westerns back in the day, so any ‘future adventures’ of Jessie Rentier are wide open with possibilites. A prequal story for Edgar would be awesome given his pivotal role and involvement in the Rentier Institute. I would love to see DLC for more story campaigns for Evil West. You can play the entire Evil West campaign through co-op, which is a huge plus and a big draw for me to the game in the first place. Unlocking different cosmetic sets comes purely from playing the game. You both play as Jessie, but right off the bat there are very few cosmetic options to differentiate you. I was hoping player 2 would get to choose Edgar, as he was the most fleshed out and interesting of the other cast. The co-op experience was fun, but a little underwhelming. These aren’t always fun per-se, but they do at least offer a unique challenge mastering multiple different boss fight mechanics within a single fight. At a certain point, you stop getting new boss types and fight against different combinations of boss types. As you progress through the game, you are introduced to new boss types. Not bad, it was just vanilla without the Oreo cookie bits.Ī small critique of the boss fights or mini-boss fights, they can be a little bit repetitive. I did feel the ending cinematic was just average. Speaking of historically accurate, Jessie is portrayed as quite knowledgeable and respectful of the church and God when he has (what I’d also consider a western staple) a pep talk with a priest. This attitude towards government was also probably quite historically accurate, and certainly out of place in modern game storytelling. The Rentier institute’s government attache is also an over the top, stereotypical government bureaucrat. At one point Jessie mocks ‘wasting taxpayer dollars’ (though on a particularly awesome piece of equipment). The US government is not wholly portrayed as a ‘good guy’. There was also a new element that I appreciated for many reasons. The story follows a lot of western staples, like hardships on the frontier of a burgeoning new country and the importance of family. Being a fan of darker settings, I really appreciated the vampires in the old west atmosphere. That’s finishing the campaign on singleplayer and a few levels co-op. I would compare it to DOOM (2016), and some of the boss fights get pretty frantic and chaotic. Later on you can unlock a nice twist for them too. The Rentier institute has a lot of cool toys, but there’s also the necessary western fare of pistols, rifles, and shotguns. Evil West’s story takes you on a dark, wild west ride with a bit of a steampunk vibe.
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